Lunar Eclipse Armor-LT
| Item ID | 450263 | Name | Lunar Eclipse Armor-LT |
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None
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|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Lunar_E_Armor_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus2 bSubSize,Size_Medium,13;
bonus2 bSubSize,Size_Large,13;
bonus bDelayrate,-.@r;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bMaxHPrate,5*(.@r/3);
bonus bAtkRate,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (.@r>=9) {
bonus bRes,20;
bonus bMRes,20;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=13) {
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
}
}
if (.@g>=ENCHANTGRADE_D) {
if (.@r>=13) {
bonus bLongAtkDef,readparam(bSta)/10;
bonus bNearAtkDef,readparam(bWis)/10;
}
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=13) {
bonus bMaxHP,10000;
bonus2 bAddEff,Eff_Freeze,800;
}
}
if (.@g>=ENCHANTGRADE_B)
bonus2 bAddEffWhenHit,Eff_Freeze,1500;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bSta,8; bonus bWis,8; bonus bFixedCast,-300; |
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if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,25;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}
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if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,70;
bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
}
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bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
bonus bLongAtkDef,8;
bonus bNearAtkDef,8;
if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
}
|
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.@r = getequiprefinerycnt(EQI_ARMOR);
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Wizard || BaseJob == Job_Sage || BaseJob == Job_Priest)) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=14) {
bonus bNearAtkDef,7;
}
}
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bLongAtkRate,20;
if (.@r>=14) {
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
}
}
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