Loud Park
| Item ID | 450258 | Name | Loud Park |
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The flashy costumes worn by the legendary band that is said to have caused an earthquake with their raucous performance and blown a hole in the ceiling of a live music venue with their singing.
_______________________ MaxHP +10%, MaxSP +10%. _______________________ For each Level of Frigg's Song: INT +6, MATK +30. _______________________ For each Level of Gloomy Shyness: Increases Magical Damage against monsters of every race by 14%. _______________________ For each Level of Deep Sleep Lullaby: Decreases After Skill Delay by 6%. _______________________ Refine Level +5: Increases damage of Metallic Sound by 50%. _______________________ Refine Level +7: Increases damage of Metallic Sound by additional 50%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by 15%. Indestructible in battle _______________________ Type: Armor Defense: 100 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Loud_Park | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 100 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bInt,6*getskilllv("WM_FRIGG_SONG");
bonus bMatk,30*getskilllv("WM_FRIGG_SONG");
bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY");
bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP");
if (.@r>=5)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=7)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bUnbreakableArmor;
}
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