Imp Powered Suit
| Item ID | 450209 | Name | Imp Powered Suit |
|
�A powered suit reborn using the latest technology.
Despite its heavy appearance, it is lighter than the previous model. _______________________ MaxHP +10%, MaxSP +10%. _______________________ When Level 5 Arm Cannon is learned: For each Base Level: ATK +1 _______________________ When Level 3 Neutral Barrier is learned: Increases Ranged Physical Damage by 70%. _______________________ For each Level of Pile Bunker: Decreases After Skill Delay by 10%. _______________________ Refine Level +5: �Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%. _______________________ Refine Level +7: �Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%. _______________________ Refine Level +10: Increases Ranged Physical Damage by additional 15%. Indestructible in battle _______________________ Type: Armor Defense: 120 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Imp_Powered_Suit | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
bonus bLongAtkRate,15;
bonus bUnbreakableArmor;
}
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