Paracelsus Coat
| Item ID | 450208 | Name | Paracelsus Coat |
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A surgical gown worn by a great alchemist who was skilled not only in medicine and science, but also in magic.
_______________________ MaxHP +10%, MaxSP +10%. _______________________ For each Level of Crazy Weed: Increases Physical Damage against enemies of every size by 7%. _______________________ When Level 5 Cart Boost is learned: For each Base Level: MaxHP +50 _______________________ For each Level of Crazy Weed: Increases Physical Damage against monsters of every race by 7%. _______________________ When Level 5 Fire Expansion is learned: For each Base Level: Increases damage of Cart Cannon by 2%. Increases damage of Cart Tornado by 1%. _______________________ Refine Level +5: DEF +150, MDEF +15 _______________________ Refine Level +7: DEF +150, MDEF +15 _______________________ Refine Level +10: Increases Physical Damage by 15%. Indestructible in battle _______________________ Type: Armor Defense: 100 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Paracelsus_Coat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 100 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7;
if (getskilllv("GN_CARTBOOST") == 5)
bonus bMaxHP,BaseLevel*50;
if (getskilllv("GN_FIRE_EXPANSION") == 5) {
bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2;
bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel;
}
if (.@r>=5) {
bonus bDef,150;
bonus bMdef,15;
}
if (.@r>=7) {
bonus bDef,150;
bonus bMdef,15;
}
if (.@r>=10) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus bUnbreakableArmor;
}
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