Engraved Orlean's Gown
| Item ID | 450191 | Name | Engraved Orlean's Gown |
|
A uniform worn by a court chef with severe tuberculosis. When he was preaching about cooking, no one could stop his talk.
It was strengthened due to Varmundt's rune engraving. _______________________ Increases Variable Casting Time by 15%. Skill casting cannot be interrupted. _______________________ Refine Level +7: MATK +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral and Fire element by 20%. _______________________ When equipped with Engraved Orlean's Glove: For each 3 Refine Levels of Engraved Orlean's Gown: MATK +1% Refine Level of Engraved Orlean's Gown is +9 or higher: Decreases Variable Casting Time by 10%. Refine Level of Engraved Orlean's Gown is +11 or higher: Increases Magical Damage with Water, Wind and Earth element by 20%. Refine Level of Engraved Orlean's Gown is +13 or higher: Indestructible in battle _______________________ Type: Armor Defense: 50 Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 210 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | ST_Orleans_Gown | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 50 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 210 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bVariableCastrate,15;
bonus bNoCastCancel;
if (.@r>=7) {
bonus bMatk,50;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatkRate,(.@r/3);
if (@r >= 9) {
bonus bVariableCastrate,-10;
if (@r >= 11) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (@r >= 13) {
bonus bUnbreakableArmor;
}
}
}
|