Powered Wing

Item ID 450176 Name Powered Wing
A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.
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MaxHP +3%
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Decreases damage taken from Players by 5%.
Decreases damage taken from Fire and Wind elemental attacks by 10%.
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When Level 5 Arm Cannon is learned:
�Decreases After Skill Delay by 20%.
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When Level 3 Neutral Barrier is learned:
�Decreases damage taken from monsters of Boss class by 5%.
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
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For each Level of Pile Bunker:
�Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 25%.
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When Level 5 Fire Earth Research is learned:
Prevents knock-back effect.
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Refine Level +7:
MaxHP +5%
Increases Physical Damage against monsters of Boss class by 10%.
Decreases damage taken from Fire and Wind elemental attacks by additional 20%.
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Refine Level +9:
MaxHP +7%
Increases Physical Damage against monsters of Boss class by additional 10%.
Decreases damage taken from Fire and Wind elemental attacks by additional 20%.
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Supplement_Part_Wing
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 12 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 10 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}