Powered Wing
| Item ID | 450176 | Name | Powered Wing |
|
A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.
_______________________ MaxHP +3% _______________________ Decreases damage taken from Players by 5%. Decreases damage taken from Fire and Wind elemental attacks by 10%. _______________________ When Level 5 Arm Cannon is learned: �Decreases After Skill Delay by 20%. _______________________ When Level 3 Neutral Barrier is learned: �Decreases damage taken from monsters of Boss class by 5%. Restores 100 HP and 10 SP when defeating monsters with physical attacks. _______________________ For each Level of Pile Bunker: �Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 25%. _______________________ When Level 5 Fire Earth Research is learned: Prevents knock-back effect. _______________________ Refine Level +7: MaxHP +5% Increases Physical Damage against monsters of Boss class by 10%. Decreases damage taken from Fire and Wind elemental attacks by additional 20%. _______________________ Refine Level +9: MaxHP +7% Increases Physical Damage against monsters of Boss class by additional 10%. Decreases damage taken from Fire and Wind elemental attacks by additional 20%. _______________________ Type: Garment Defense: 12 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Supplement_Part_Wing | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
bonus2 bSubClass,Class_Boss,5;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
bonus bNoKnockback;
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
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