Nebula Robe of Spell
| Item ID | 450173 | Name | Nebula Robe of Spell |
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A robe that received the energy of spell among the power of stars.
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels. [Grade C]: MATK +3, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels. [Grade B]: MATK +2% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels. [Grade A]: MATK +3% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels. _______________________ Type: Armor Defense: 105 Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Star_Robe_Of_Spl | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 105 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,(.@r/2);
bonus bMatk,2*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bMatkRate,(.@r/2);
bonus bMatk,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,2*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
bonus bSMatk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMatkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
bonus bSMatk,2*(.@r/4);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bMagicAtkEle,Ele_All,5; bonus bSMatk,2; |
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bonus2 bMagicAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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