Nebula Suit of Creative
| Item ID | 450172 | Name | Nebula Suit of Creative |
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A suit that received the energy of luck among the power of stars.
Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: Critical +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels. [Grade C]: ATK +2 per 2 Refine Levels, Critical Damage +3% and Critical +2 per 3 Refine Levels. [Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels. [Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels. _______________________ Type: Armor Defense: 135 Weight: 150 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Star_Suit_Of_Crt | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 135 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCrt,1;
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=9) {
bonus bCritical,5;
if (.@r>=11) {
bonus bCritAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bBaseAtk,(.@r/2);
bonus bCritAtkRate,2*(.@r/3);
bonus bCritical,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bBaseAtk,2*(.@r/2);
bonus bCritAtkRate,3*(.@r/3);
bonus bCritical,2*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bCritAtkRate,5*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bCritAtkRate,7*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,2*(.@r/4);
}
}
}
}
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| Set | Script | ||||
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bonus bCritAtkRate,5; bonus bPAtk,2; |
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bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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