Nebula Suit of Concentration
| Item ID | 450171 | Name | Nebula Suit of Concentration |
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A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2, increases Attack Speed (After Attack Delay -1%) and ATK +1% per 2 Refine Levels. [Grade C]: ATK +3, increases Attack Speed (After Attack Delay -1%) and ATK +2% per 2 Refine Levels. [Grade B]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels. [Grade A]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels. _______________________ Type: Armor Defense: 135 Weight: 150 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Star_Suit_Of_Con | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 135 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bLongAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAspdRate,(.@r/2);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,2*(.@r/2);
if (.@g >= ENCHANTGRADE_C) {
bonus bAspdRate,(.@r/2);
bonus bAtkRate,2*(.@r/2);
bonus bBaseAtk,3*(.@r/2);
if (.@g >= ENCHANTGRADE_B) {
bonus bAspdRate,2*(.@r/2);
bonus bLongAtkRate,(.@r/3);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bAspdRate,2*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
bonus bPAtk,2*(.@r/4);
}
}
}
}
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| Set | Script | ||||
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bonus bCritical,7; bonus bAspd,1; |
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bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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