Nebula Armor of Stamina
| Item ID | 450170 | Name | Nebula Armor of Stamina |
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A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels. [Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels. [Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels. [Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels. _______________________ Type: Armor Defense: 175 Weight: 250 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Star_Armor_Of_Sta | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 175 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 250 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,1;
bonus bMaxHPrate,10;
bonus bDef,15*(.@r/2);
if (.@r>=9) {
bonus bHealPower2,10;
if (.@r>=11) {
bonus bMaxHPrate,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bDef,5*(.@r/2);
bonus bHealPower2,2*(.@r/2);
bonus bRes,(.@r/4);
if (.@g >= ENCHANTGRADE_C) {
bonus bDef,7*(.@r/2);
bonus bHealPower2,3*(.@r/2);
bonus bRes,2*(.@r/4);
if (.@g >= ENCHANTGRADE_B) {
bonus bMaxHPrate,(.@r/3);
bonus bRes,3*(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMaxHPrate,2*(.@r/3);
bonus bRes,4*(.@r/4);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bMaxHPrate,5; bonus bRes,3; |
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.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
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.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
|
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.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
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