Anti Conjurer Suit
| Item ID | 450149 | Name | Anti Conjurer Suit |
|
It is designed to facilitate the operation of more powerful suits and various magic through continuous research and improvement.
_______________________ Increases incoming Healing effectiveness by 10%. Decreases SP Consumption by 10%. _______________________ MaxHP +3% STR +3 AGI +3 _______________________ For each Refine Level: ATK +10 _______________________ For each 2 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 2%). _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +11: Increases Attack Speed (decreases After Attack Delay by additional 7%). _______________________ Refine Level +13: ATK +60 _______________________ Type: Armor Defense: 120 Weight: 90 Armor Level: 2 _______________________ Requirement: Base Level 230 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | MD_Geffen_Suits | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 90 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bHealPower2,10;
bonus bUseSPrate,-10;
bonus bMaxHPrate,3;
bonus bStr,3;
bonus bAgi,3;
bonus bBaseAtk,10*.@r;
bonus bAspdRate,2*(.@r/2);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bAspdRate,7;
if (.@r>=13) {
bonus bBaseAtk,60;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bAspdRate,10;
}
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bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bAspdRate,10;
}
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bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bAspdRate,10;
}
|
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|
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bAspdRate,10;
bonus bAtkRate,5;
}
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autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
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autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
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bonus bMdef,50; bonus bMaxHPrate,25; |