Imperial Sharp Suit
| Item ID | 450056 | Name | Imperial Sharp Suit |
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Noble Ranger Suit with the emblem of Rune-Midgards
_______________________ ATK +75 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 5%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: Decreases After Skill Delay by 5%. Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 10%. _______________________ Total Refine Level of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is +27 or higher: Decreases After Skill Delay by additional 10%. Increases Critical Damage by additional 10%. Increases damage of Sharp Shooting by additional 15%. _______________________ Type: Armor Defense: 90 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 125 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Imperial_Sharp_Suit | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 90 | Equippable Jobs | Hunter | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 125 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine(); bonus bBaseAtk,75; if (.@r>=7) bonus bAspdRate,5; if (.@r>=9) bonus bLongAtkRate,7; |
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
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