Mysterious Red Plate

Item ID 420313 Name Mysterious Red Plate
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
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Increases Damage against monsters in Illusion of Turtle by 20%.
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When equipped with Illusion Pole Axe [2]:
Enables to use of Level 5 Spear Quicken.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Brandish Spear and Spiral Pierce by 8%.
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When equipped with Illusion War Axe [2]:
Decreases Axe Tornado and Cart Tornado skill cooldown by 1 second.

For each 2 Refine Levels of equipped Weapon:
Increases Physical Damage against enemies of every size by 2%.
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When equipped with Illusion Iron Driver [2]:
MATK +110
Physical attacks have a 30% chance to auto-cast Dark Strike equal to the level of Duple Light learned.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Dark Strike by 6%.

Refine Level of Weapon is +9 or higher:
Increases Damage against monsters of Holy by 10%.

Refine Level of Weapon is +11 or higher:
Increases Magical Damage with Shadow element by 15%.
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Type: Headgear
Defense: 0
Position: Lower
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Pires_US
Attack 0 Type Armor
MATK 0 Equip Locations Lower Headgear
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 10 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction None
Item Script
bonus2 bAddRace2,RC2_Illusion_Turtle,20;
bonus2 bMagicAddRace2,RC2_Illusion_Turtle,20;

Set Script
Illusion Pole Axe
Mysterious Red Plate
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
Illusion War Axe
Mysterious Red Plate
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
Illusion Iron Driver
Mysterious Red Plate
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
   bonus2 bAddEle,Ele_Holy,10;
   bonus2 bMagicAddEle,Ele_Holy,10;
   if (.@r>=11) {
       bonus2 bMagicAtkEle,Ele_Dark,15;
   }
}