Sparkling Stick
| Item ID | 420312 | Name | Sparkling Stick |
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A must-have sparkler when attending the fireworks festival in Comodo.
Maybe it has other purposes than a mere sparkler? _______________________ Increases Damage against monsters in Illusion of Luanda by 20%. _______________________ When equipped with Illusion Tablet [2]: HIT +30, ASPD +1. For each 3 Refine Levels of equipped Weapon: Increases damage of Falling Star and Flash Kick by 5%. _______________________ When equipped with Illusion Hunter Bow [2]: Critical for Ranged Physical Attacks +30. Refine Level of Weapon is +7 or higher: Increases Critical Damage by 10%. Decreases Aimed Bolt skill cooldown by 1 second. Refine Level of Weapon is +9 or higher: Increases damage of Aimed Bolt and Sharp Shooting by 35%. Refine Level of Weapon is +11 or higher: Decreases Variable Casting Time by 10%. _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Weapon Level | 0 | Identifier | Faisca_US | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Lower Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus2 bAddRace2,RC2_Illusion_Luanda,20; bonus2 bMagicAddRace2,RC2_Illusion_Luanda,20; |
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,30; bonus bAspd,1; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3); bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
if (.@r>=11) {
bonus bVariableCastrate,-10;
}
}
}
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