Plastic Blue Rose
| Item ID | 420310 | Name | Plastic Blue Rose |
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A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose? _______________________ Increases Damage against monsters in Illusion of Frozen by 20%. _______________________ When equipped with Illusion Combo Battle Glove [2]: Decreases Tiger Cannon skill cooldown by 1 second. For each 2 Refine Levels of equipped Weapon: MaxHP +200, Increases damage of Sky Net Blow and Dragon Combo by 5%. _______________________ When equipped with Illusion Huuma Fluttering Snow [2]: Decreases Swirling Petal skill cooldown by 1 second. For each 2 Refine Levels of equipped Weapon: AGI +3, DEX +3. Increases Physical Damage against enemies of every size by 2%. _______________________ When equipped with Illusion Sacred Mission [1]: ASPD +1 For each 2 Refine Levels of equipped Shield: Increases Damage against monsters of every element by 3%. Refine Level of Shield is +10 or higher: ATK +5%, MATK +5%. Decreases After Skill Delay by 7%. _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 110 |
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| Weapon Level | 0 | Identifier | Frozen_Flower_US | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Lower Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 110 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus2 bAddRace2,RC2_Illusion_Frozen,20; bonus2 bMagicAddRace2,RC2_Illusion_Frozen,20; |
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; bonus bMaxHP,200*(.@r/2); bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2); bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bAgi,3*(.@r/2); bonus bDex,3*(.@r/2); bonus2 bAddSize,Size_All,2*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bAspd,1;
bonus2 bAddEle,Ele_All,3*(.@r/2);
bonus2 bMagicAddEle,Ele_All,3*(.@r/2);
if (.@r>=10) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bDelayrate,-7;
}
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