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Set
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Script
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autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT;
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.@r = getequiprefinerycnt(EQI_SHOES);
.@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES));
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMdef,5*.@r_shoes;
bonus bMatk,15*.@r;
}
else {
bonus bMdef,3*.@r_shoes;
bonus bMatk,5*.@r;
}
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.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bInt,10*.@r;
bonus bMdef,10*.@r;
} else {
bonus bInt,3*.@r;
bonus bMdef,5*.@r;
}
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.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
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bonus2 bResEff,Eff_Curse,10000;
skill "AL_INCAGI",10;
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bonus bFixedCast,-200;
bonus bSMatk,15;
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
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bonus2 bMagicAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_MAGIC;
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