.@a = (readparam(bStr)/20)*2;
.@b = (readparam(bAgi)/20)*2;
.@c = (readparam(bVit)/20)*2;
.@d = (readparam(bInt)/20)*2;
.@e = (readparam(bDex)/20)*2;
.@f = (readparam(bLuk)/20)*2;
.@g = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/160)*5);
.@h = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10);
bonus bHit,20+.@h;
bonus2 bAddRace,RC_Formless,.@a;
bonus2 bAddRace,RC_Undead,.@a;
bonus2 bAddRace,RC_Brute,.@b;
bonus2 bAddRace,RC_Plant,.@b;
bonus2 bAddRace,RC_Insect,.@c;
bonus2 bAddRace,RC_Fish,.@c;
bonus2 bAddRace,RC_Demon,.@d;
bonus2 bAddRace,RC_DemiHuman,.@d;
bonus2 bAddRace,RC_Angel,.@e;
bonus2 bAddRace,RC_Dragon,.@e;
bonus2 bAddRace,RC_Player_Doram,.@f;
bonus2 bAddRace,RC_Player_Human,.@f;
bonus2 bAddRace,RC_All,.@h;
bonus bRes,.@h;
bonus bPow,.@g;
bonus bPAtk,.@g;