Furious Crown (Imperial Guard)
| Item ID | 400650 | Name | Furious Crown (Imperial Guard) |
|
A helmet that resonates with a furious weapon to draw out its latent power.
_______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Overslash and Shield Shooting by 4%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Furious Over Spear: Increases Physical Damage against monsters of every race, except Players, by 10%. _______________________ When equipped with Furious Lance: Increases Physical Damage against monsters of every race, except Players, by 10%. _______________________ [Bonus by Grade] [Grade D]: POW +5, CON +5, P.ATK +3. [Grade C]: Physical Damage +10%. [Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds. [Grade A]: P.ATK +5, Physical Damage +15%. _______________________ Type: Headgear Defense: 30 Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 235 Imperial Guard |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | FuriousCirclet_IG | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 30 | Equippable Jobs | Crusader | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 235 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",4*(.@r/3);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",4*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-200;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus bPAtk,5;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |