Crown of Ashes
| Item ID | 400648 | Name | Crown of Ashes |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | TiaraCrown_Ranged_BR | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bHPGainValue,500;
bonus bSPGainValue,50;
bonus bMagicHPGainValue,500;
bonus bMagicHPGainValue,50;
if (.@r>=7) {
bonus bBaseAtk,50;
bonus bAspdRate,10;
if (.@r>=9) {
bonus bHit,30;
bonus bAtkRate,7;
if (.@r>=11) {
bonus bCritAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2000;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
}
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|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r/2);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r/2);
}
|
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|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r/2);
}
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|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5*(.@r/2);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r/2);
}
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r/2); bonus2 bSkillAtk,"CG_ARROWVULCAN",5*(.@r/2); |
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r/2); bonus2 bSkillAtk,"CG_ARROWVULCAN",5*(.@r/2); |