Kiwawa Cowboy
| Item ID | 400597 | Name | Kiwawa Cowboy |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Kiwawa_Cowboy_BR | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/2);
if (.@r>=7) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus bFixedCast,-200;
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1300; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10*(.@r/2); bonus bCritAtkRate,10*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_C_MARKER",-1000; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,10*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_D_TAIL",-3000; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bFlee2,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Normal,25; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_Boss,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Boss,40; |