Opened Illusion Cap

Item ID 400483 Name Opened Illusion Cap
None
Weapon Level 0 Identifier Up_Cap_IL
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 40 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 40 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,5+(9*(.@r/2));
bonus bAtkRate,5;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus2 bAddRace,RC_All,5;
if (.@r>=11)
   bonus2 bAddSize,Size_All,5;

Set Script
Opened Illusion Cap
Opened Illusion Muffler
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bLongAtkRate,5;
Opened Illusion Cap
Opened Illusion Ancient Cape
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bCritAtkRate,5;
Opened Illusion Cap
Opened Illusion Survivor's Manteau
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus2 bSubEle,Ele_Neutral,5;