Officer's Hat-LT
| Item ID | 400445 | Name | Officer's Hat-LT |
|
An improved version of a high-ranking officer's hat.
A restrained color tone with gold-plated decorations as a focal point. _______________________ For each 2 Refine Levels: ATK +10, MATK +10. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP. Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP. Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds. Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds. _______________________ Refine Level +11: Increases Attack Speed(decreases After Attack Delay by 10%). Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage +5%, Magical Damage with every element +5%. [Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds. [Grade B]: P.ATK +5, S.MATK +5. _______________________ Type: Headgear Defense: 35 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Officer_Cap_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 35 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
}
}
}
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