Ghost Whisper
| Item ID | 400396 | Name | Ghost Whisper |
|
Beautiful demon horns.
_______________________ MDEF +10 _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ For each Base Level: Increases damage of Meteor Assault by 1%. _______________________ When Level 5 Weapon Crush is learned: Increases Physical Damage against monsters of every element by 25%. _______________________ When Level 5 Weapon Blocking is learned: Decreases After Skill Delay by 25%. _______________________ When Level 10 Counter Slash is learned: ATK +25% _______________________ When Level 5 Hallucination Walk is learned: Decreases damage taken from monsters of Normal and Boss class by 25%. _______________________ For each Refine Level: Decreases After Skill Delay by additional 3%. _______________________ Refine Level +7: For each Base Level: Increases damage of Soul Breaker and Meteor Assault by additional 1%. _______________________ Refine Level +9: For each Base Level: Increases damage of Soul Breaker and Meteor Assault by additional 1%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ghost_Whisper | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@b = BaseLevel;
if (.@r>=9) {
.@b *=3;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel*2;
}
else if (.@r>=7) {
.@b *=2;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
}
bonus bMdef,10;
bonus bAspdRate,10;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"ASC_METEORASSAULT",.@b;
if (getskilllv("GC_WEAPONCRUSH") == 5)
bonus2 bAddEle,Ele_All,25;
if (getskilllv("GC_WEAPONBLOCKING") == 5)
bonus bDelayrate,-20;
if (getskilllv("GC_COUNTERSLASH") == 10)
bonus bWeaponAtkRate,25;
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
}
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