Crown of Good and Evil (Night Watch - Rifle)

Item ID 400395 Name Crown of Good and Evil (Night Watch - Rifle)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
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For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
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Refine Level +7:
RES +50
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Refine Level +9:
Decreases After Skill Delay by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
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Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.
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When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Good Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.
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[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 215
Night Watch
Weapon Level 0 Identifier GoodnEvil_Circlet_NW5
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 10 Equippable Jobs Rebellion
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 215
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bAspdRate,5;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}

Set Script
Crown of Good and Evil (Night Watch - Rifle)
Good Spell
Last Dawn
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
Crown of Good and Evil (Night Watch - Rifle)
Evil Spell
Screaming Rifle
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
Crown of Good and Evil (Night Watch - Rifle)
Screaming Rifle
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}
Crown of Good and Evil (Night Watch - Rifle)
Last Dawn
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
Good Vigor (Night Watch)
Good Spell
Crown of Good and Evil (Night Watch - Rifle)
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20;
Evil Vigor (Night Watch)
Evil Spell
Crown of Good and Evil (Night Watch - Rifle)
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20;