Crown of Good and Evil (Trouvere & Troubadour)
| Item ID | 400385 | Name | Crown of Good and Evil (Trouvere & Troubadour) |
|
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Crime Violin or Crime Whip: For each 3 Refine Levels of Crime Violin or Crime Whip: Increases damage of Metallic Fury by 4%. Increases damage of Sound Blend by 5%. If Crime Violin or Crime Whip's Grade is B or higher: Increases damage of Metallic Fury by additional 10%. When equipped with Evil Spell: Increases damage of Metallic Fury by additional 15%. Increases damage of Sound Blend by additional 20%. _______________________ When equipped with Light Power Harp or Light Power Harp: For each 3 Refine Levels of Light Power Harp or Light Power Harp: Increases damage of Rhythm Shooting by 4%. Increases damage of Rose Blossom by 5%. If Light Power Harp or Light Power Harp's Grade is B or higher: Increases damage of Rhythm Shooting by additional 10%. When equipped with Good Spell: Increases damage of Rhythm Shooting by additional 15%. Increases damage of Rose Blossom by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% [Grade C]: P.ATK +3, S.MATK +3 [Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2 [Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 215 Troubadour, Trouvere |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | GoodnEvil_Circlet_TR | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bSpl,2;
bonus bCon,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; |
||||||
|
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; |
||||||
|
bonus2 bSkillAtk,"TR_SOUNDBLEND",20; bonus2 bSkillAtk,"TR_METALIC_FURY",15; |
||||||
|
bonus2 bSkillAtk,"TR_SOUNDBLEND",20; bonus2 bSkillAtk,"TR_METALIC_FURY",15; |
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
|
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
|
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
|
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
|