Ignis Cap-LT
| Item ID | 400266 | Name | Ignis Cap-LT |
|
A mysterious hat from Captain Ignis.
It has been modified to suit the upgraded OS weapons. _______________________ For each 2 Refine Levels ATK +20 _______________________ Refine Level +7: Decreases Variable Casting time by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Small and Medium size by 20%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Saphir Mace-OSAD, ATK +70 For each 2 Refine Levels of Saphir Mace-OSAD: Increases damage of Cart Cannon by 5%. _______________________ When equipped with Virtual Bow-OSAD, Decreases Arrow Storm skill cooldown by 2.5 seconds. For each 2 Refine Levels of Virtual Bow-OSAD: Increases damage of Sharp Shooting by 5%. _______________________ When equipped with Blasti-OSAD, ATK +70 For each 2 Refine Levels of Blasti-OSAD: Increases damage of Arm Cannon by 5%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 170 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ignis_CapK_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2); |