Phantom Cap-LT
| Item ID | 400265 | Name | Phantom Cap-LT |
|
A stylishly crafted hat found somewhere.
It has been modified to suit the upgraded OS weapons. _______________________ For each 2 Refine Levels: MATK +20 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases Magical Damage with every element by 20%. _______________________ Refine Level +11: Increases Magical Damage against monsters of Small and Medium size by 20%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Electric Fox-OSAD: Decreases Catnip Meteor skill cooldown by 1 second. For each 2 Refine Levels of Electric Fox-OSAD: Increases damage of Catnip Meteor by 5%. _______________________ When equipped with Rutilus Stick-OSAD: MATK +70 For each 2 Refine Levels of Rutilus Stick-OSAD: Increases damage of Espa and Eswhoo by 5%. _______________________ When equipped with Ultio-OSAD: Increases Magical Damage with Holy element by 7%. For each 2 Refine Levels of Ultio-OSAD: Increases damage of Adoramus by 5%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 170 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Phantom_Cap_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Medium,20;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2); |