Viewing Item
#400264: Stripe Hat-LT
| Item ID | 400264 | Name | Stripe Hat-LT |
|
|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Stripe_Hat_LT | |
| Attack | 0 | Type | Armor | |
| MATK | 0 | Equip Locations | Upper Headgear | |
| Defense | 0 | Equippable Jobs | None | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 10 | Min Equip Level | 170 | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
A hat characterized by long stripes running from the brim of the hat to the back of the head. It has been modified to suit the upgraded OS weapons. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Small and Medium sized enemies by 20. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Boost Lance-OSAD: Decreases Cannon Spear skill cooldown by 0.5 seconds. For each 2 Refine Levels of Boost Lance-OSAD: Increases damage of Cannon Spear by 5%. _______________________ When equipped with MH-P89-OSAD: Decreases Severe Rainstorm skill cooldown by 0.5 seconds. For each 2 Refine Levels of MH-P89-OSAD: Increases Ranged Physical Damage by 5%. _______________________ When equipped with AC-B44-OSAD: Decreases After Skill Delay by 15%. For each 2 Refine Levels of AC-B44-OSAD: Increases Ranged Physical Damage by 5%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 170 |
||||
| Script | |
|---|---|
| Item |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
}
}
}
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2); |