Bacsojin Hat-LT
| Item ID | 400246 | Name | Bacsojin Hat-LT |
|
The Bacsojin Doll Hat which Team Richiet has modified for better performance.
_______________________ INT +2, DEX +2 SPL +2, CON +2 _______________________ Decreases Variable Casting Time by 10%. _______________________ Increases Magical Damage against enemies of Undead race by 10%. _______________________ Magical attacks have a chance to activate Divine Willpower effect for 7 seconds. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: MATK +10% _______________________ Refine Level +11: Increases Magical Damage with every element by additional 10%. _______________________ [Divine Willpower] For each Refine Level: MATK +35 Refine Level +10: S.MATK +20 _______________________ [Bonus by Grade] [Grade D]: MATK +5%, SPL +3 [Grade C]: WIS +2, Fixed Casting Time -0.5 seconds [Grade B]: S.MATK +3, MRES +20 [Grade A]: S.MATK +7 _______________________ Type: Headgear Defense: 6 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Baksojin_Hat_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 6 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus bMatkRate,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-500;
bonus bWis,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bMRes,20;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,7;
}
}
}
}
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