Wolf Officer Hat
| Item ID | 400203 | Name | Wolf Officer Hat |
|
An officer-style hat with wolf ears.
_______________________ MDEF +10 _______________________ Decreases After Skill Delay by 10%. Increases damage of Arrow Storm by 15%. _______________________ When Level 3 Warg Rider is learned: Decreases After Skill Delay by additional 20%. _______________________ When Level 10 Aimed Bolt is learned: Decreases damage taken from monsters of Boss class by 20%. Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ When Level 5 Camouflage Lv. 5 is learned: Decreases Arrow Storm skill cooldown by 0.2 seconds. _______________________ When Level 10 Ranger Main is learned: Increases Physical Damage against monsters of every element by 25%. _______________________ For each Refine Level: DEX +3 _______________________ Refine Level +7: Increases damage of Arrow Storm by additional 20%. _______________________ Refine Level +9: Decreases No Limits skill cooldown by 150 seconds. _______________________ When unequipping, cancels Unlimit effect. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Wolf_Officer_Hat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
if (getskilllv("RA_AIMEDBOLT")>=10) {
bonus2 bSubClass,Class_Boss,20;
bonus bDelayrate,-15;
}
if (getskilllv("RA_WUGRIDER")>=3)
bonus bDelayrate,-20;
if (getskilllv("RA_RANGERMAIN")>=10)
bonus2 bAddEle,Ele_All,25;
if (getskilllv("RA_CAMOUFLAGE")>=5)
bonus2 bSkillCooldown,"RA_ARROWSTORM",200;
bonus bDex,3*.@r;
if (.@r>=7)
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
if (.@r>=9)
bonus2 bSkillCooldown,"RA_UNLIMIT",-150000;
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