Viewing Item
#400194: Nostalgia Cherry Blossom
| Item ID | 400194 | Name | Nostalgia Cherry Blossom |
|
|---|---|---|---|---|
| Weapon Level | 0 | Identifier | NostalgiaCherryBlossom | |
| Attack | 0 | Type | Armor | |
| MATK | 0 | Equip Locations | Upper Headgear | |
| Defense | 10 | Equippable Jobs | None | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 50 | Min Equip Level | 100 | |
| NPC Buy | 20 | Max Equip Level | None | |
| NPC Sell | 10 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
A cute hair accessory with cherry blossoms and bells. Looking at it brings back memories. _______________________ MDEF +10 MaxHP +10% _______________________ Increases Physical Damage against monsters of Boss class by 25%. _______________________ Gain following effects when Level 5 Light of Moon is learned: When Level 7 New Moon Kick is learned: Physical attacks have a random chance to increase your movement speed for 30 seconds. When Level 3 Lunar Stance is learned: FLEE +50 When Level 10 Full Moon Kick is learned: Absorbs 2% of the inflicted physical damage as HP. _______________________ For each Refine Level: �Perfect HIT +3% _______________________ Refine Level +7: Increases damage of New Moon Kick and Full Moon Kick by 15%. _______________________ Refine Level +9: Increases damage of New Moon Kick and Full Moon Kick by additional 35%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Script | |
|---|---|
| Item |
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_Boss,25;
bonus bPerfectHitAddRate,3*.@r;
if (getskilllv("SJ_LIGHTOFMOON") == 5) {
if (getskilllv("SJ_NEWMOONKICK") == 7)
autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON;
if (getskilllv("SJ_LUNARSTANCE") == 3)
bonus bFlee,50;
if (getskilllv("SJ_FULLMOONKICK") == 10)
bonus2 bHPDrainRate,1000,2;
}
if(.@r>=7) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
if(.@r>=9) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",35;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",35;
}
|
| Equip |
None
|
| Unequip |
None
|