Imp Hat-LT
| Item ID | 400156 | Name | Imp Hat-LT |
|
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.
_______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Damage against Earth elemental by 20%. _______________________ [Bonus by Grade] [Grade D]: Melee physical damage +5%. Magical Damage with Fire element +5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 1 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Imp_Hat_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 1 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_Earth,20;
bonus2 bAddEle,Ele_Earth,20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
}
}
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;
|
||||