Viewing Item
#400154: Survival Circlet-LT
| Item ID | 400154 | Name | Survival Circlet-LT |
|
|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Survive_Circlet_K_LT | |
| Attack | 0 | Type | Armor | |
| MATK | 0 | Equip Locations | Upper Headgear | |
| Defense | 10 | Equippable Jobs | None | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 50 | Min Equip Level | 150 | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
An improvised version of the headdress used by practitioners. _______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against monsters of Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Skill casting cannot be interrupted. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Skill Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Skill Delay -5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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| Script | |
|---|---|
| Item |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,50;
bonus bInt,3;
if (BaseLevel>=180) {
bonus bMatk,50;
}
if (BaseLevel>=210) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=10) {
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bDelayrate,-5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
}
}
}
bonus bMatk,10*(.@r/2);
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bMagicAddEle,Ele_All,10;
bonus bNoCastCancel;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 12) {
bonus bDelayrate,-12;
}
|