Thanos Magic Helmet
| Item ID | 400146 | Name | Thanos Magic Helmet |
|
A magic helmet made with Thanos' weapon and set.
It has the effect of increasing the performance of ranged physical Thanos weapons. _______________________ For each 3 Refine Levels: MATK +4% _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. _______________________ When equipped with Thanos Two-Handed Staff-AD: Increases Magical Damage against enemies of every size by 10%. For each 2 Refine Levels of Thanos Two-Handed Staff-AD: Increases damage of Crimson Rock by 10%. _______________________ When equipped with Thanos Staff-AD: Increases Magical Damage against enemies of every race by 10%. For each 2 Refine Levels of Thanos Staff-AD: Increases damage of Varetyr Spear by 10%. _______________________ When equipped with Thanos Dagger-AD: Increases all elemental magical damage by 10%. For each 2 Refine Levels of Thanos Dagger-AD: Increases damage of Psychic Wave by 10%. _______________________ Go to [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0 to upgrade your helmet. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 _______________________ Requirement: Base Level 190 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Thanos_Helm_3 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Plant,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Formless,10; bonus2 bMagicAddRace,RC_Angel,10; bonus2 bMagicAddRace,RC_Dragon,10; bonus2 bMagicAddRace,RC_Fish,10; bonus2 bMagicAddRace,RC_Insect,10; bonus2 bMagicAddRace,RC_Brute,10; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2); |