Thanos Shooter Helmet-LT
| Item ID | 400142 | Name | Thanos Shooter Helmet-LT |
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A gunner helmet made with Thanos' weapon and set.
It has the effect of increasing the performance of ranged physical Thanos weapons. _______________________ For each 3 Refine Levels: ATK +5% _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of against enemies of all elements by 15%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Thanos Sword-AD: Increases Physical Damage against enemies of every size by 15%. For each 2 Refine Levels of Thanos Sword-AD: Increases damage of Cart Cannon by 12%. _______________________ When equipped with Thanos Bow-AD: Increases Physical Damage against enemies of enemies of every race by 15%. For each 2 Refine Levels of Thanos Bow-AD: Increases damage of Sharp Shooting by 12%. _______________________ When equipped with Thanos Violin-AD or Thanos Whip-AD: Increases Ranged Physical Damage by 15%. For each 2 Refine Levels of Thanos Violin-AD or Thanos Whip-AD: Increases damage of Severe Rainstorm by 12%. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +5%. [Grade C]: POW +2, P.ATK +2 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 190 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Thanos_Helm2_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
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