Thanos Shooter Helmet
| Item ID | 400141 | Name | Thanos Shooter Helmet |
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A gunner helmet made with Thanos' weapon and set.
It has the effect of increasing the performance of ranged physical Thanos weapons. _______________________ For each 3 Refine Levels: ATK +4% _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of against enemies of all elements by 15%. _______________________ When equipped with Thanos Sword-AD: Increases Physical Damage against enemies of every size by 10%. For each 2 Refine Levels of Thanos Sword-AD: Increases damage of Cart Cannon by 10%. _______________________ When equipped with Thanos Bow-AD: Increases Physical Damage against enemies of enemies of every race by 10%. For each 2 Refine Levels of Thanos Bow-AD: Increases damage of Sharp Shooting by 10%. _______________________ When equipped with Thanos Violin-AD or Thanos Whip-AD: Increases Ranged Physical Damage by 10%. For each 2 Refine Levels of Thanos Violin-AD or Thanos Whip-AD: Increases damage of Severe Rainstorm by 10%. _______________________ Go to [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0 to upgrade your helmet. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 _______________________ Requirement: Base Level 190 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Thanos_Helm_2 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2); |