Thanos Warrior Helmet-LT
| Item ID | 400135 | Name | Thanos Warrior Helmet-LT |
|
A warrior helmet made with Thanos' weapon and set.
It has been improved and has the effect of further increasing the performance of the melee physical Thanos weapons. _______________________ For each 3 Refine Levels: ATK +5% _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Increases Melee Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of against enemies of all elements by 15%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Thanos Greatsword-AD: Increases Physical Damage against enemies of every size by 15%. For each 2 Refine Levels of Thanos Greatsword-AD: Increases damage of Wind Cutter by 12%. _______________________ When equipped with Thanos Axe-AD: Increases Physical Damage against enemies of every race enemies by 15%. For each 2 Refine Levels of Thanos Axe-AD: Increases damage of Axe Tornado by 12%. _______________________ When equipped with Thanos Spear-AD: Decreases After Skill Delay by 15%. For each 2 Refine Levels of Thanos Spear-AD: Increases damage of Hesperus Lit by 12%. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +5%. [Grade C]: POW +2, P.ATK +2 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 190 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Thanos_Helm1_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddRace,RC_Insect,15; bonus2 bAddRace,RC_Fish,15; bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2); |