Twin Crown
| Item ID | 400121 | Name | Twin Crown |
|
A crown designed for specific subjects.
The crown is decorated with twin faces on both sides of the head. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage against enemies of every size by 10%. _______________________ When equipped with Judgement Slasher and Repent Slasher: Increases Critical Damage by 20%. For each 2 Refine Levels of the total Refine Level of Judgement Slasher and Repent Slasher: Increases Melee and Ranged Physical Damage by 5%. _______________________ When equipped with Agudo Filo: Increases damage of Cross Impact by 20%. For each Refine Level of Agudo Filo: Increases Melee Physical Damage by 5%. _______________________ When equipped with Reaper Cross: Increases Ranged Physical Damage by 20%. For each Refine Level of Reaper Cross: Increases damage of Cross Ripper Slasher by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Guillotine Cross |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_GC | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Assassin | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,20; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bShortAtkRate,5*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus bShortAtkRate,5*(.@r_weapon/2); bonus bLongAtkRate,5*(.@r_weapon/2); |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
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