Goat Crown
| Item ID | 400120 | Name | Goat Crown |
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A crown designed for specific subjects.
A crown hanging over the ears in the shape of a goat's horn. It has a stubborn personality and persistence that survives even in a barren environment. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases damage against enemies of every size by 10%. _______________________ When equipped with Jack The Knife: Decreases After Skill Delay by 10%. For each Refine Level of Jack The Knife: Increases damage of Fatal Menace by 10%. _______________________ When equipped with Platinum Dagger: Increases Magical Damage with every element by 10%. For each Refine Level of Platinum Dagger: Increases Magical Damage with every element by additional 5%. _______________________ When equipped with Rapid Fire: Increases Ranged Physical Damage by 10%. For each Refine Level of Rapid Fire: Increases damage of Triangle Shot by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_SC | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Rogue | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bMatkRate,15;
bonus bAtkRate,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
skill "WM_SEVERE_RAINSTORM",5;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
skill "WM_SEVERE_RAINSTORM",5;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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