Lion Crown
| Item ID | 400119 | Name | Lion Crown |
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A crown designed for specific subjects.
The crown designed with oversized jewels in a jagged design gives an intense feeling. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: MaxHP +10% _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. _______________________ When equipped with Raging Dragon Fist: Increases Physical Damage against enemies of every size by 10%. For each Refine Level of Raging Dragon Fist: Increases damage of Chain Crush Combo by 10%. _______________________ When equipped with Fighting God's Bandage: Increases Ranged Physical Damage by 10%. For each Refine Level of Fighting God's Bandage: Increases damage of Knuckle Arrow by 10%. _______________________ When equipped with Bright Pendulum: Increases Ranged Physical Damage by 10%. For each Refine Level of Bright Pendulum: Increases damage of Finger Offensive by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Sura |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_SR | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Monk | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bMaxHPrate,10;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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