Vesper Headgear
| Item ID | 400111 | Name | Vesper Headgear |
|
A helmet made with technology discovered in the Juperos ruins.
_______________________ SPL +5, CON +5, MaxSP -10% _______________________ Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK +25, DEF +10. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: MATK +40, MATK +10%. _______________________ Refine Level +11: S.MATK +12 Increases Magical Damage against enemies of every element by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by additional 7%. Increases Magical Damage against monsters of Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by additional 3%. Increases Magical Damage against monsters of Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK +5%, SPL +5 [Grade C]: Magical Damage against enemies of every size +12%. [Grade B]: S.MATK +2, Fixed Casting Time -0.5 seconds. [Grade A]: S.MATK +2 per 3 Refine Levels, Magical Damage against monsters of every race, except Players, +3%. _______________________ Type: Headgear Defense: 15 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Vesper_H_Gear_K | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxSPrate,-10;
bonus bSpl,5;
bonus bCon,5;
bonus bVariableCastrate,-10;
bonus bMatk,25*(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,25;
if (.@r>=9) {
bonus bMatkRate,10;
bonus bMatk,40;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,12;
bonus bSMatk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-500;
bonus bSMatk,2;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bMagicAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bMagicAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bSMatk,2*(.@r/3);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bMagicAddClass,Class_Boss,10; bonus bVariableCastrate,-7; |
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bonus2 bMagicAddClass,Class_Boss,5; bonus bVariableCastrate,-3; |