Crown of Beelzebub
| Item ID | 400110 | Name | Crown of Beelzebub |
|
The crown of Beelzebub that appears from the depths of the Nameless Island.
_______________________ POW +5, CON +5, Critical -15. _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ For each 2 Refine Levels: ATK +25, DEF +15. _______________________ Refine Level +7: Increases Physical Damage by 25%. _______________________ Refine Level +9: ATK +40, ATK +10%. _______________________ Refine Level +11: P.ATK +12 Increases Physical Damage against enemies of every element by 12%. _______________________ When equipped with Beelzebub Card: Increases Physical Damage against monsters of Boss class by 16%. _______________________ When equipped with Sealed Beelzebub Card: Increases Physical Damage against monsters of Boss class by 8%. _______________________ [Bonus by Grade] [Grade D]: ATK +5%, POW +5 [Grade C]: Physical Damage against enemies of every size +12%. [Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds. [Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%. _______________________ Type: Headgear Defense: 45 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Beelzebub_Crown_K | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 45 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,25;
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,40;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,12;
bonus bPAtk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bPAtk,2*(.@r/3);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddClass,Class_Boss,16; |
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bonus2 bAddClass,Class_Boss,8; |