Boitata Hat
| Item ID | 400109 | Name | Boitata Hat |
|
A hat imbued with the power of the mythical creature, Boitata.
_______________________ POW +5, CRT +5, HIT -25. _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ For each 2 Refine Levels: ATK +20, DEF +10. _______________________ Refine Level +7: Increases Physical Damage by 15%. _______________________ Refine Level +7: ATK +30, ATK +10%. _______________________ Refine Level +7: P.ATK +8. Increases Critical Damage by 25%. _______________________ When equipped with Boitata Card: Increases Physical Damage against enemies of Poison and Water element by 40%. _______________________ When equipped with Sealed Boitata Card: Increases Physical Damage against enemies of Poison and Water element by 25%. _______________________ [Bonus by Grade] [Grade D]: ATK +5%, POW +5 [Grade C]: C.RATE +3, Critical +15. [Grade B]: Fixed Casting Time -0.3 seconds. [Grade A]: C.RATE +1 per 3 Refine Levels, Critical Damage +14%. _______________________ Type: Headgear Defense: 25 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Boitata_Hat_K | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 25 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 240 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bHit,-25;
bonus bPow,5;
bonus bCrt,5;
bonus bAspdRate,10;
bonus bBaseAtk,20*(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,30;
if (.@r>=11) {
bonus bCritAtkRate,25;
bonus bPAtk,8;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bCRate,3;
bonus bCritical,15;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,14*(.@r/3);
bonus bCRate,(.@r/3);
}
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddEle,Ele_Poison,40; bonus2 bAddEle,Ele_Water,40; |
||||
|
bonus2 bAddEle,Ele_Poison,25; bonus2 bAddEle,Ele_Water,25; |