Issgard Ranger Crown

Item ID 400107 Name Issgard Ranger Crown
A crown imbued with Issgard's special magic.
It is said to be imbued with power specialized for ranged combat.
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Increases Ranged Physical Damage by 10%.
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For each 2 Refine Levels:
ATK +3%
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For each 3 Refine Levels:
Increases Physical Damage against enemies of every size by 4%.
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Refine Level +7:
Decreases After Skill Delay by 8%.
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Refine Level +9:
P.ATK +10.
Increases Ranged Physical Damage by additional 10%.
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When equipped with a Glacier Weapon:
ATK +5%, ATK +50.

For each 3 Refine Levels of equipped Weapon:
Increases Attack Speed (decreases After Attack Delay by 4%).
Increases Ranged Physical Damage by additional 5%.
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[Bonus by Grade]
[Grade D]: P.ATK +5.
[Grade C]: DEF +150, MDEF +30.
[Grade B]: POW +5, CON +5.
[Grade A]: RES +50, MRES +50.
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Type: Headgear
Defense: 50
Position: Upper
Weight: 20
Armor Level: 2
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Requirement:
Base Level 230
Weapon Level 0 Identifier Glacier_Helm_3
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 50 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 20 Min Equip Level 230
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus bAtkRate,3*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-8;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus bPAtk,10;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMdef,30;
      bonus bDef,150;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPow,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
         }
      }
   }
}

Set Script
Issgard Ranger Crown
Glacier Sword
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Basic Sword
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Rogue Knife
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Basic Knife
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Axe
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Spear
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Book
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Wand
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Foxtail Staff
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Knuckle
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Violin
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Whip
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Mace
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Mechanic Mace
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Two-Handed Sword
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Katar
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Two-Handed Axe
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Lance
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Staff
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Huuma
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Bow
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Revolver
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Rifle
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Shotgun
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Gatling
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
Issgard Ranger Crown
Glacier Launcher
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);