Issgard Ranger Crown
| Item ID | 400107 | Name | Issgard Ranger Crown |
|
A crown imbued with Issgard's special magic.
It is said to be imbued with power specialized for ranged combat. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each 2 Refine Levels: ATK +3% _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every size by 4%. _______________________ Refine Level +7: Decreases After Skill Delay by 8%. _______________________ Refine Level +9: P.ATK +10. Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with a Glacier Weapon: ATK +5%, ATK +50. For each 3 Refine Levels of equipped Weapon: Increases Attack Speed (decreases After Attack Delay by 4%). Increases Ranged Physical Damage by additional 5%. _______________________ [Bonus by Grade] [Grade D]: P.ATK +5. [Grade C]: DEF +150, MDEF +30. [Grade B]: POW +5, CON +5. [Grade A]: RES +50, MRES +50. _______________________ Type: Headgear Defense: 50 Position: Upper Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 230 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Glacier_Helm_3 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 50 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus bAtkRate,3*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-8;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bPAtk,10;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMdef,30;
bonus bDef,150;
if (.@g>=ENCHANTGRADE_B) {
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
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bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |