Issgard Magician Crown
| Item ID | 400106 | Name | Issgard Magician Crown |
|
A crown imbued with Issgard's special magic.
It is said to be imbued with power specialized for magical combat. _______________________ Increases Magical Damage with every element by 10%. _______________________ For each 2 Refine Levels: MATK +3% _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 4%. _______________________ Refine Level +7: Decreases After Skill Delay by 8%. _______________________ Refine Level +9: S.MATK +10. Increases Magical Damage with every element by additional 10%. _______________________ When equipped with a Glacier Weapon: MATK +5%, MATK +50. For each 3 Refine Levels of equipped Weapon: Increases Attack Speed (decreases After Attack Delay by 4%). Increases Magical Damage with every element by additional 5%. _______________________ [Bonus by Grade] [Grade D]: S.MATK +5. [Grade C]: DEF +150, MDEF +30. [Grade B]: SPL +5, CON +5. [Grade A]: RES +50, MRES +50. _______________________ Type: Headgear Defense: 20 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 230 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Glacier_Helm_2 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 20 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_All,10;
bonus bMatkRate,3*(.@r/2);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-8;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bSMatk,10;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMdef,30;
bonus bDef,150;
if (.@g>=ENCHANTGRADE_B) {
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
}
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |
||||
|
bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3); bonus bAspdRate,4*(.@r_weapon/3); |