Taurus Diadem
| Item ID | 400099 | Name | Taurus Diadem |
|
A crown designed for specific subjects.
It is made of bull horns, but the rounded design is rather cute. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. _______________________ When equipped with Coolant Injection: Increases Ranged Physical Damage by 10%. For each Refine Level of Coolant Injection: Increases damage of Cart Cannon by 10%. _______________________ When equipped with Gene Rod: Increases Physical Damage against enemies of every size by 10%. For each Refine Level of Gene Rod: Increases damage of Crazy Weed by 10%. _______________________ When equipped with Estal: Increases Physical Damage against enemies of every size by 10%. For each Refine Level of Estal: Increases damage of Spore Explosion by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Genetic |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_GN | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Alchemist | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon; |
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|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",10*.@r_weapon; |
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|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon; |
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|
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) bonus bLongAtkRate,30; if (.@sum >= 35) bonus2 bVariableCastrate,"GN_CARTCANNON",-100; |
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|
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) bonus bLongAtkRate,30; if (.@sum >= 35) bonus2 bVariableCastrate,"GN_CARTCANNON",-100; |