Bull Crown
| Item ID | 400098 | Name | Bull Crown |
|
A crown designed for specific subjects.
Green gemstones and tough-looking horns add a sense of dignity to the wearer. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. _______________________ When equipped with Golden Wrench: Increases Physical Damage against enemies of every size by 10%. For each Refine Level of Golden Wrench: Increases damage of Power Swing by 10%. _______________________ When equipped with Engine Pilebunker: Increases Ranged Physical Damage by 15%. For each Refine Level of Engine Pilebunker: Increases damage of Arm Cannon by 10%. _______________________ When equipped with Maxi Spanner: Increases Physical Damage against enemies of every size by 10%. For each Refine Level of Maxi Spanner: Increases damage of Axe Tornado by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_NC | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Blacksmith | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
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