Spinel Diadem
| Item ID | 400095 | Name | Spinel Diadem |
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A crown designed for specific subjects.
It is decorated with a blue spinel symbolizing hope. _______________________ For each 2 Refine Levels: MATK +2% Increases SP Recovery Rate by 6%. _______________________ Refine Level +7: All Basic Stats +3 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral, Earth and Water element by 20%. _______________________ When equipped with Boltijin: MATK +2% For each Refine Level of Boltijin: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%. _______________________ When equipped with Psychic Spear Rod: Increases Magical Damage with Neutral and Wind element by 3%. For each Refine Level of Psychic Spear Rod: Increases damage of Varetyr Spear by 3%. _______________________ When equipped with Dust Grave: Increases Magical Damage with Water and Earth element by 3%. For each Refine Level of Dust Grave: Increases damage of iamond Dust by 3%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Sorcerer |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_SO | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Sage | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bSPrecovRate,6*(.@r/2);
bonus bMatkRate,2*(.@r/2);
if (.@r>=7) {
bonus bAllStats,3;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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