Trial Diadem
| Item ID | 400079 | Name | Trial Diadem |
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A crown in the shape of a unique curved tube made for specific subjects. Decorated with blue gemstones.
_______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: ATK +15% Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases damage against enemies of every size by 10%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Farthezan: Decreases Variable Casting Time by 10%. For each Refine Level of Farthezan: Increases damage of Pressure and Genesis Ray by 10%. _______________________ When equipped with Harve: Decreases Shield Press skill cooldown by 1 second. For each Refine Level of Harve: Increases damage of Shield Press by 10%. _______________________ When equipped with Fortrage: Decreases Cannon Spear skill cooldown by 0.5 seconds. For each Refine Level of Fortrage: Increases damage of Cannon Spear by 12%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Royal Guard |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_LG | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Crusader | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bAtkRate,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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