Goral Crown
| Item ID | 400078 | Name | Goral Crown |
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A crown made with bent horns and white mane made for specific subjects, and decorated with red gems.
_______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. _______________________ When equipped with Volar: Increases Critical Damage by 10%. For each Refine Level of Volar: Increases damage of Ignition Break by 12%. _______________________ When equipped with Vernan: Decreases After Skill Delay by 10%. For each Refine Level of Vernan: Increases damage of Sonic Wave by 10%. _______________________ When equipped with Argen Blanco: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each Refine Level of Argen Blanco: Increases damage of Hundred Spear by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Rune Knight |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | BioWeapon_Helm_RK | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Knight | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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